Diablo III has been out for over a month now, and to reinvigorate players and spark their interest in the game, as well as fulfill promises initially given before release, Blizzard released the Real Money Auction House (from this point forward referred to as RMAH) to the public. It was a huge success at its launch, but now market prices are in a constant state of influx, and the cost per one hundred thousand gold varies so much on items that one hundred thousand gold could equal $2 one day, $5 the next.
To halt this dramatic pricing flux, Blizzard will soon be releasing the ability for players to buy gold and commodities through the the RMAH, which will set a base guideline for how much an item is worth based on its gold auction house value, which will be regulated by the item and by the current cost per 100k. However, many players blame Blizzard’s own market policies for the flux of the RMAH, as well as the proceeds given to PayPal if a seller involves PayPal in the transaction.
Blizzard currently takes $1 out of the selling price of every equip able item sold through RMAH, and PayPal receives 15% of the remaining funds if they are involved with the transaction. So, if a player sold an item through RMAH for $2, half of the profit would go to Blizzard, and 15 cents would go to PayPal, leaving the actual seller with only 85 cents to earn, which is less than half of the profit the item made. Of course, this type of sale only occurs when people sell their items at a low price. If someone sold an item for $51, Blizzard would take $1 out, and PayPal would take $7.50, leaving the seller with $42.50 in profit, through a RMAH inside of a game that only costs $59.99 to buy. To be true, many people have already gotten Diablo III to “pay for itself”.
You opinion on Diablo III Real Money Auction House
What do you think about Diablo III’s RMAH? Is it an envoy of the future player market, or is it capitalizing on player’s hard work? Leave a comment below!